A local multiplayer, fast-paced, energetic, and woefully inaccurate future society's take on the ancient art of jousting. I served as a co-producer being responsible of dealing with a team of 16 people, planning the schedule and dealing with day to day operations. As well I served as both a core member of the QA team as well as marketing teams. This project was shown at 2017 LevelUp Student Video Game Competition where it was rewarded 2nd place in the Peoples Choice Category out of 87 teams.
CLICK HERE TO PLAY