© Copyright 2016-2019 by Shaun Housden

The Last Sky | Adventure Platforming Game | QA Tester

  • An adventure platforming game about a man's journey through limbo and his attempt to come to terms with it

  • I served as a QA tester on the project where my duties involved finding, recording and reporting bugs to the appropriate team members

Wings of Icaria | VR Action-Adventure Game | Production Intern

  • A VR action-adventure game about a young man's vision quest to save his tribe and potentially the universe

  • I served as a production intern on the project where my main tasks were maintaining task lists, bug testing and creating and maintaining bug report lists

  • As well I assisted with the design of various parts of the title including characters and gameplay mechanics

Project Memoir | VR Adventure Game | Sole Developer

  • A VR game where players are faced with dealing with the death of a close friend

  • Created as my thesis at Ryerson University for the Masters of Digital Media program

  • I was the sole developer on the project creating all level designs, art assets as well as being the technical lead

  • Developed with the HTC Vive

Joustaposition | Action Party Game | Producer

  • A local multiplayer, fast-paced, energetic, and woefully inaccurate future society's take on the ancient art of jousting

  • I served as a co-producer being responsible for dealing with a team of 16 people, planning the schedule and dealing with day to day operations

  • Also served as a member of both the marketing and QA teams

  • The project was shown at 2017 LevelUp Student Video Game Competition where it was rewarded 2nd place in the Peoples Choice Category out of 87 teams

 

CLICK HERE TO PLAY

Embers of Mirrim | Platforming Game | Production Intern

  • A platformer about two creatures who must come together to protect their world from an alien threat

  • I served as a production intern on the project where my duties included creating a trailer for the game that was used to show off the project to potential publishing partners

  • As well I also supplied feedback on the project through playtesting

Donkey Kong Reverse Engineered GDD | Documentation | Writer

  • A reverse-engineered Game Design Document for the arcade classic, Donkey Kong 

  • The document includes explanations of all areas of design, art, and technology

 

CLICK HERE TO READ

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